Showing posts with label Bill Griffith. Show all posts
Showing posts with label Bill Griffith. Show all posts

Thursday, December 10, 2015

My Favorite Comics of 2015

Robert Boyd

The list below is a personal list of my favorite comics for the year. It's not really a "best of" list. For one thing, it excludes all the possibly great comics I didn't read this year. But more important, it reflects some of my own long-standing obsessions as a reader, which are hardly universal. (I go into more detail on this at the end of this list.) That said, here are the comics that impressed me most in 2015. They are in order by the name of the first-named artist or editor.



Out on the Wire: The Storytelling Secrets of the New Masters of Radio by Jessica Abel (Broadway Books).

I have been following Abel's career since the 90s, when I first saw her self-published comics. She's done quite a lot since then, but I think this might actually be my favorite work by her so far. In it, she reveals how narrative radio shows do what they do. She talked to the creators of This American Life, The Moth Story Hour, Radiolab, Planet Money and several other radio shows operating in this more-or-less narrative genre. Out on the Wire is structured a bit like a "how-to" with chapters on ideas, character and voice, story structure, sound and editing, but calling is a "how to" book would be selling it short. There are two other things Abel is doing in this book. First, it's an excellent piece of reporting. She spent significant time talking to and observing the creators of each of these shows, and while they each operate a little differently, she masterfully synthesizes their techniques and philosophies. The second thing she is doing above and beyond a "how to" is making a powerful case that this kind of radio show is art.

It's one of those hybrid arts. Think opera, film, and, yes, comics. These are all messy arts, not just because they combine elements that are often are war with one another (music and drama, writing and drawing, etc.) but because they often exist outside of a world where we think art is supposed to happen--the world of the radio dial, the multiplex, the comic book store, etc. One can listen to these radio shows and podcasts and think, that's not art; that's journalism. Or that's entertainment. But Abel pulls you slowly toward this realization that what we are listening to is a kind of art, and her case is strong. Out on the Wire is a great book.



Incidents in the Night Book 2 by David B and translated by Brian Evenson and Sarah Evenson (Uncivilized Books).

The second volume doesn't really require that you have read the first (although you should). I loved both. David B is an artist whose work I always admire. Along with some of his contemporaries, he brought a new sensibility to comics: a surreal edge, a bookishness. With his generation of French cartoonists, comics became less a visual thing (over-sized pages, lots of color) and more a literary form. (Not that David B's graphic sense is anything less than extraordinary.) His work confused me for a long time. I related it to Oulipo, the French literary movement founded by Raymond Queneau which included George Perec and Italo Calvino. And indeed Davis B is closely associated with many of the members of the comics branch of Oulipo, Oubapo. But it wasn't until I read Patrick Modiano's The Occupation Trilogy that I found a good literary analog to what David B seems to be doing in these two books.

There is kind of a pulp plot happening--secret societies of assassins, a cult to "the unknown god" Enn, and a cursed publication called "Incidents in the Night". David B himself is the narrator and protagonist of the first volume, but as his investigations get too close to the truth, he is murdered. Now dead, he continues to narrate volume 2. His brother Jean-Christoph seeks vengeance (this fictional brother is the same person as his real brother, who was the main character in David B's classic memoir Epileptic). Soon a small group of characters are investigating an implacable secret society, the Fleet, with the aid of a group of booksellers, one in each arrondissement of Paris, who have occult links to one another. In that way it slightly recalls From Hell by Alan Moore and Eddie Campbell, but its humor makes it feel more like the Adele Blanc-Sec books of Jacques Tardi (as well as the aforementioned prose-writers). If like me you are a booklover and a lover of bookstores and someone who feels that cities have secret connected stories not easily discerned by casual observers, you will love Incidents in the Night.



Trashed by Derf Backderf (Harry N, Abrams).

Derf Backderf spent most of his career doing a comic strip that appeared in alternative newsweeklies. I was surprised when he turned out to be an unusually talented long-form storyteller. Trashed returns to an extent to what he did with his book My Friend Dahmer, combining real life and research into one package. Trashed is not as smooth at this mixture as My Friend Dahmer because in the earlier book, he combined his own high school recollections of Dahmer with biographical details about Jeffrey Dahmer that his younger self could not have known. In Trashed, he takes his own experience as a trash man, updates it to the present and fictionalizes it to a certain extent while interstitially including facts about trash and the way we deal with it as a country. It is a little odd at first, You'll be reading the story then suddenly you're learning statistics about what percentage of trash is packaging (29.8% percent, if you're wondering). But as I read it, I was reminded of Moby Dick, of all books. Melville did the same thing; you'd be deep into the story when--ert!--he changes direction completely and does a chapter on scrimshaw. Anyway, once you get used to this, Trashed is a great story full of the kind of gritty working class weirdos that populated Beckderf's earlier graphic novel, Punk Rock and Trailer Parks . His style is perfect, too--he has high command of his art (that's what doing a comic strip for 14 years can help you achieve) with just enough funk and dirt in his drawing to be especially appropriate for the subject matter. When a character falls into a stream of raw sewage, you feel it.



Woman Rebel: The Margaret Sanger Story by Peter Bagge (Drawn & Quarterly).

Peter Bagge is one of my all-time favorite cartoonists. I don't think he gets the respect he deserves because most of his work has been out-and-out funny (and funny cartoonists, like funny filmmakers, are sometimes not as respected as the more serious types). I seriously doubt he's ever going to give up being funny, but that doesn't mean that his work hasn't evolved or that he hasn't taken risks. Women Rebel is a non-fiction graphic novel about the founder of Planned Parenthood, Margaret Sanger. This is in no way an obvious choice of subject matter for Bagge! Writing a biography, much less a biography of an early 20th century fighter for the rights of people to use birth control, is a surprising turn for him.

But maybe not completely. He has for the past few years been doing brief humorous stories about the Founding Fathers, so we know he has a history bug. And what worked with those stories--short, funny episodes from their lives--is continued in Woman Rebel. Instead of trying to tell a continuous biography, Bagge splits it up into numerous short vignettes. On their own, they have a kind of dramatic unity (or the unity of a good joke), but taken together they manage to be a coherent, eye-opening biography of this remarkable figure.



Step Aside, Pops: A Hark! A Vagrant Collection by Kate Beaton (Drawn & Quarterly).

Beaton has been running her webcomic, Hark! A Vagrant! for several years now, and this is her second collection. The first collection was kind of a mish-mash. What worked fine online as kind of a laugh-a-day thing didn't work nearly was well in a book. In Step Aside, Pops, she has denser, better-reproduced artwork and longer piece. Some of these pieces are already classic, like "Strong Female Characters", "Ada B. Wells" and "Nasty." Beaton has really gotten very very good, and this book is delightful.



Eat More Comics: The Best of the Nib, edited by Matt Bors, Eleri Harris and Matt Lubchansky and featuring 45 contributors including Tom Tomorrow, Ruben Bolling, James Sturm, Jen Sorenson, Eleanor Davis, etc.

For about a year and a half, political cartoonist Matt Bors edited a comics section, the Nib, for Medium. About half the contributions were more-or-less standard "alternative newsweekly"-style comics by some of the best artists working in that genre. But in addition to that, Bors ran a variety of longer-form comics that really stuck with me. Most of the work falls into the category of commentary or opinion, but there were many pieces that I would classify as journalism. Especially good were "A Lost Possibility: Women on Miscarriage" by Ryan Alexander-Tanner, Eleanor Davis's witty demolition of the idea of meritocracy in "Highgate County Fancy Chicken Show," "Bikram Addict" by Eroyn Franklyn and "Crossing the Line" by Josh Neufeld. But there are 300 pages of stories, most only a page or so, and the quality is generally really high. A really satisfying anthology.



Bacchus Omnibus Edition Volume 1 by Eddie Campbell (Top Shelf Productions).

Eddie Campbell started writing and drawing Bacchus in 1987. As I recall, it was his attempt to create a "mainstream"-style comic, distinct from his humor work and his very personal autobiographical work starring his alter-ego Alec MacGarry. Bacchus in the comic is in fact the god of wine of Greek and Roman myth. I don't know why he is called Bacchus (his Roman name) instead of Dionysus, because he definitely identifies himself in the stories as Greek. He is quite old and looks it--apparently being a Greek god doesn't exactly make you immortal in Campbell's world. Early on his adventures come off as rather bent versions of a superhero adventure--Bacchus has an antagonist, Joe Theseus (the Theseus of Greek myth, in fact), and there is a lot of violence. It's not quite a regular superhero comic (Bacchus never even finds Theseus in the first storyline), but the elements are there at least.

Campbell apparently quickly realized that the real value in the character was in the myths and his embodiment of them. The stories he did around this idea are the best, particularly the cycle of stories called "Doing the Islands." Bacchus and Hermes travel around the Greek islands (being the only two surviving Olympians); Hermes is trying to round up a few souls who managed to escape from Hades--he still feels bound to fulfill his duties as a god, even though Zeus, Pluto and the others are long dead. Bacchus mainly engages in some sentimental storytelling. But accidentally stranded on a small, uninhabited island, he exercises his godhood and causes a truly Dionysian event to occur. This cycle of stories has some of Campbell's most beautiful art, as well. This volume collects over 500 pages of Campbell's Bacchus stories.



Poems to the Sea by Erin Curry (Grindstone Comics & Czap Books).

Poems to the Sea is one of a series of minicomics published collectively as Ley Lines. Each issue is by a different artist and deals with a different idea or person from the history of art. These have been a mixed bag so far (I'm a subscriber), but I loved Poems to the Sea. The artists she references are Cy Twombly and Agnes Martin, artists who would seem to have no connection to comics at all--their work is, on the surface, completely devoid of narrative qualities. This comic consists of grids filled with a lot of nothingness--textures, small scribbles, etc. as if Twombly and Martin had collaborated. In the back, Curry quotes Rosalind Kraus: "The grid announces, among other things, modern art's will to silence, its hostility to literature, to narrative, to discourse." And certainly that is what one might feel looking at an Agnes Martin painting. But the irony is that for those of us immersed in the comics world, the grid suggests just the opposite--it suggests not only narrative, but infinite narratives.

For Curry, the same is true of Twombly, who often did series of drawings. Curry calls them comics (using the overly expansive definition pioneered by Scott McCloud). She considers this minicomic a sequel to Twombly's series of 24 drawings called Poems to the Sea. Curry's Poems to the Sea is not a comic about Martin and Twomby, but a dialogue with them. And I thought it was quite beautiful.



The Eltingville Club #2 by Evan Dorkin (Dark Horse Comics).

For about 20 years, cartoonist Evan Dorkin has been occasionally producing stories about the "Eltingville Comic Book, Science Fiction, Fantasy, Horror & Role-Playing Club." These have appeared here and there, usually in Dorkin's various one-man anthologies. They were very funny stories about four deeply unpleasant friends from the Eltingville neighborhood of Staten Island. Dorkin made vicious fun of geek/fan culture, and it rang true because he has been a dues-paying member of this culture his entire life. In an interview, Dorkin described the club-members as "the people at the comic book store that everyone hates. They’re the angry fans, they’re the battling fans." And in The Eltingville Club, he breaks up the club and has them reunite at San Diego Comicon ten years later.

In the intervening years, all of them have gotten jobs that come out of their teenage fan obsessions. I can relate--I grew up loving comics and then got hired by my favorite publisher, Fantagraphics, back in 1989. On one hand, that's great when it happens. On the other hand, I sometimes felt like I had a kind of unhealthy, parasitical relationship with comics. I think a lot of fans who turn pro must feel this way sometimes. (I'm glad I'm just a fan again.) And in the Eltingville Club, it's 10 times worse because they aren't just super-fans turned pro--they were horrible people when they were mere fans and now that they're pros, they still are! It's brutal and brutally funny. (A book collection of all the Eltingville stories is scheduled for next year.)

 

Treasury of Mini Comics Vol. 2, edited by Michael Dowers, featuring work by Fiona Smyth, Steve Willis, Jeff Nicholson, Marc Bell, Molly Kiely, Lisa Hanawalt, Esther Pearl Watson and many others.  (Fantagraphics Books).

This is the third (and reportedly last) volume of minicomics edited by Michael Dowers. The title is therefore a little confusing, but the first volume is called Newave!: The Underground Mini Comix of the 1980s. All three volumes have the same format--a small trim size that reflects a popular minicomics size (4 1/4 x 5 1/2 inches) combined with a huge page count (over 800 pages). These books are bricks. This volume is primarily devoted to self-published micro-press comics from the 1990s to almost the present. I'm somewhat surprised at the low profile these books have--this series is a monumental publishing achievement. 2400 pages of the most ephemeral comics ever--comics that regularly had print runs in the 10s--including some of the earliest work of artists who would later go on to great success. The book starts with a series of modern day Tijuana Bibles (perhaps to remind the reader that regardless of its content, the minicomic is an outlaw form, a temporary autonomous zone outside the capitalist system of editors, publishers, distributors and shops). Some of the pieces are well known--Jeff Nicholson's demented classic "Small Press Tirade", for example--but I found a lot of stuff in here was new to me even though I was aware of most of the artists. I wrote a column about self-published comics called "Minimalism" from 1991 to 1996, and I was on top of the genre then. But it's a truly underground form, and it takes a great deal of effort to be aware of what people are doing with it. That's why these books are so valuable. I hope Fantagraphics changes its mind and keeps publishing this series forever.



Extra Good Stuff written by Dennis P. Eichhorn and illustrated by a variety of artists including Ivan Brunetti, David Collier, Pat Moriarty, Colin Upton, Noah Van Sciver and J.R. Williams (Last Gasp).

Dennis Eichhorn was a writer who passed away this year. This was his last book and contained a variety of new stories as well as reprints of a few classics. Inspired by Harvey Pekar, Eichhorn's stories were autobiographical and illustrated by various artists. But while Pekar's stories tended to be quiet character studies, Eichhorn lived a fairly action-packed life which included a stint in prison in Idaho for drug-dealing. And he played up the more exciting bits of even the most mundane aspects of his life. The result wasn't high comics art, but it sure was entertaining. And it helped that he found artists who had the same grungy, working-class vibe that typified his stories. One of the young artists who worked with him, Tom Van Deusen, illustrates a story about an incident when Eichhorn had a job as a medical courier. This is typical--bottom-rung employment, a job that was probably uneventful 99% of the time, but Eichhorn zeros in on one notable incident. And it's great! I've been rereading this to write this little review and the hardest story to reread was "What Next?",  illustrated by one of Eichhorn's long-time artistic partners, R.L. Crabb. Eichhorn is in the hospital for an unexplained procedure, when he sees on the TV playing in his room that Harvey Pekar has died. (Pekar died in 2010.) He imagines the angel of death in the room with him, and the man in the next bed dies. This book was published in September, and Dennis, who was an old friend, died in October.



Mould Map #4, edited by Hugh Frost and Leon Sadler featuring art by Grace Wilson, Will Sweeney, Brecht Vandebroucke, Hanna K, MOSA, Gilbert & George, Stathis Tsemberlidis and many others. (Landfill Editions).

This is called "The Eurozone Special," and many of the artists this issue come from EU countries, but the main thing about this issue of Mould Map is how political it is. This is a strange magazine. It is about half visual art and half comics (and this mixture reminds me of Exu, although Exu is weighted more towards the visual art side). It has a few articles and interviews as well, including a history of the great Italian comics magazine Frigidaire that links its origins to the massive left-wing movements in 70s Italy. The comics have a vibe not unlike Anarchy Comics , the Jay Kinney/Paul Mavrides comic of the 70s and 80s, as well as the work of English anarchist cartoonist Cliff Harper from roughly the same period. They've stated that Adbusters was an influence, and that shows. It's kind of a voice that I haven't seen in comics in a long time.

For example, an untitled story by editor Leon Sadler is an ant ostensibly applying for a job with Bayer. In it, the applicant is asked three standard HR-style questions: "Describe a time when you have taken a leadership role, either of a task or a team of insects. What challenges did you face and what was your part in overcoming them?", "Describe a change that you have initiated at work. How did you develop your ideas and how did you encourage others to adopt those changes?" and "And now describe a situation when you exceeded customer expectations by displaying total commitment to providing solutions of the highest possible standards, and how you maintain the pathway to achieving and surpassing your goals.". My blood ran cold as I read them, remembering terrifying job interviews in my own past. The satire works because these are entirely real, straight out of HR 101. This kind of détournement is very Mavrides-esque. I also liked Brecht Vandenbroucke's piece a lot, which surprised me because I hated his book, White Cube, which struck me as witless and cruel. But his satire of the anti-homeless spikes was funny and powerful.

The visual art tended to be dense with digital effects and less overtly political than many of the comics. I was especially pleased to see some Gilbert & George pieces where they made great use of digital graphics software--you can teach elder statesmen some new tricks, it seems.

Mould Map #4 could have been a continuation of #3, and that would have been great. But the political satirical content was an unexpected surprise that really worked great. I liked that it wasn't the scolding political style you see in so much political art these days, nor the earnest satire seen in Eat More Comics (which I loved), but a restless postmodernist approach combining pastiche and détournement with an instinct for finding the jugular of its targets. Mould Map #4 is way "artier" than Eat More Comics, and between the two lies a fruitful range of approaches to doing political comics.



Invisible Ink: My Mother's Love Affair With A Famous Cartoonist by Bill Griffith (Fantagraphics Books).

Bill Griffith is best known for his daily comic strip, Zippy, a real oddity on the funny pages. And Griffith's career has been odd--he started as an underground cartoonist in the late 60s and it might be fair to say that he made his mark most as an editor--first for a title called Young Lust and later for Arcade. But as he was working on those titles, his character Zippy was gaining a following and was eventually chosen to be a daily strip for the San Francisco Examiner in 1985 and was picked up by King Features a few months later. Griffith has been doing Zippy every day ever since. And the strip is flexible enough that he was able to do a lengthy sequence to write about his troubled relationship with his dad within the confines of the strip..

But it's 2015 and everybody's doing graphic novels. So to tell this highly personal story about his mother's long-time affair with Lawrence Larier, a successful hack cartoonist from the 50s and 60s, Griffith took the plunge into long form comics. It's no surprise that this book is great because Griffith is a great cartoonist. He's a miniaturist (as are all great comic strip artists), but here he make excellent use of the larger pages and the ability to string a sequence out over many pages. But what is really interesting for me is to see Griffith take his satirist hat off. He's still the observant, analytical artist he has always been, but the subject matter is personal and emotional in a way that one doesn't expect from him. He's never going to wear his heart on his sleeve as a cartoonist, but nonetheless Invisible Ink is very moving.


 
Crickets nos. 4 and 5 by Sammy Harkham (self-published).

I've written about Crickets a couple of times before. I'm really glad that Harkham has gotten two issues out this year. We are now very deep into the story "Blood of the Virgin," the story of a young film director making a z-grade horror movie "Blood of the Virgin," for a Roger Corman-like movie studio while his marriage seems to be heading towards some rocky shoals. It is so pleasing to read this because Harkham creates an entirely believable world--or maybe worlds would be better. The b-movie world intersects with the world of Iraqi Jews in L.A., and it never seems like he's telegraphing period details to you. "Blood of the Virgin" is set in the early 70s, but unlike so many period movies, there is nothing really obviously early 70s about what you're seeing. I mean it's there, but it's not telegraphed. Movies usually slap you in the face with their period soundtracks and crazy period clothes. But Harkham seems to realize that authenticity is not about period or cultural details, it's about making you forget that you are doing anything but read a story about some characters--a story you just can't stop reading. Eventually he'll finish "Blood of the Virgin" and it'll be printed up as a graphic novel which will probably be a more satisfying way to read it than the current multi-year cycle of comic books. But I love this comic so much that I just can't wait, so I'm sticking to reading it serially in Crickets.

 

Impressions and Glass Surfaces and Still Pools by Aidan Koch (Peradam and self-published respectively).

I hate to use the word "minimalist" to describe Aiden Kock's work because it seems like a cliché and not quite right anyway. But it certainly fits parts of Impressions, a small graphic novel. There are pages where the panels are completely blank or where they have just a small bit of what a viewer might be seeing if she were standing in the room. The story is about an artist's model, and these partial representations are what the artist is painting. So we see a shape, a line, a splash of color and ultimately the nude body of the model. But this makes it sound a lot more programmatic than it is. The way it's depicted is described in the title--it is impressionistic, and it is only through the building up of subsequent images that we get an idea of what's happening and the mood of the scene. The model visits a sick relative (or perhaps one in a nursing home) where our impressions are, if anything, even more fragmentary. The main character has a conversation with a friend about the artist, and we viewers see only shapes of color representing facets of their skin or hair or clothes. And the model complains about the artist: "It's almost like he really doesn't see me. I'm just a shape."

Glass Surfaces and Still Pools is a formal experiment. As the title suggests, it is about reflection, and the concept is that the top half of each page reflects the bottom. But this isn't literal--only on a few pages is the top half a mirror-image of the bottom. There's no particular plot, just a minimal monologue by a naked young woman waking up. But it's a beautiful piece of work.



Pope Hats #4 by Ethan Rilly (Adhouse Books).

This is one of those comics where I kick myself for letting three issues go by before discovering it. And by "discover," I mean it was hand-sold to me by the publisher, Chris Pitzer at Comics Crossroads Columbus (aka CXC). This is one very good reason to go to comics festivals. I had previously been turned off by the stupid title. Anyway, I'm glad I finally picked it up. These little stories drawn in a clean style with tasteful colors turned out to be very affecting. I'm sure Rilly must hate being compared to Adrian Tomine and Dan Clowes, but he works in their mode. Characters are neurotic or alienated, stuck in situations where there is no clear way out, and nothing is resolved. I know this sounds like a damned frustrating read, but I found it powerful because it feels so familiar. It brings to the surface the anxieties that modern bourgeois people have, and it doesn't flinch from the insolubility of these problems. I realize this kind of story is not for everyone. A very reasonable criticism is that in a world full of horrors, where unarmed 12-year-old African-American boys can get gunned down by police for no reason, who cares about the problems of some white middle class fictional characters? Well, I do--these stories pierced me.



The Eternaut by Héctor Germán Oesterheld and Francisco Solano López (Fantagraphics Books).

This book was originally serialized in Argentina between 1957 and 1959. There is much that could be said about the historical circumstances of its creation and about its creators. Much of this is covered in the introductions to the book itself. The thing to remember is that in 1957, there weren't really many serious, post-apocalyptic entertainments. The Eternaut is an astonishingly grim story. We're kind of used to this now, with all the zombie stories out there, but it must have been a shocker for its readers. Although both Oesterheld and Solano López evolved quite a lot as artists after The Eternaut, this is still a surprising and compelling piece of comics. A classic and a key piece of comics history.



The Arab of the Future: A Childhood in the Middle East, 1978-1984: A Graphic Memoir by Riad Sattouf (Metropolitan Books).

This is a memoir by a popular French cartoonist that is unusually timely due to the author's Syrain background. But the Arab world Sattouf grew up in is quite different from the Arab world today. The memoir covers the period when he was two years old. His parents were a French woman and a Syrian man who met while graduate students in France. His father, Abdul-Razak, got a doctorate in political science and went to teach in Libya. At the time, Gaddafi was offering foreign academics a very good salary to teach in Libya, which he ruled through his very unusual ideology. For example, no houses we permitted to have external locks because private property had been eliminated. Of course, this meant if you left your house, you might return to discover that it was occupied by someone new! Life in Libya eventually becomes intolerable, so they moved to Syria. While Libya had a distinct ideology, Syria was a multi-ethnic country where certain ethnicities held power and wealth. Abdul-Razak's people were Sunnis living near Homs and were relatively poor. Here baby Sattouf experiences prejudice for the first time as mean boys call him "Jew" because of his blonde hair. This part of his life is about how he learns to navigate life with other kids his age and older without speaking very good Arabic.

But the most interesting character is the father, Adbul-Razak. He's a mass of contradictions--intelligent but curiously foolish; a believer of pan-Arabism but also a snob who looks down on Arabs based on their background, their religious affiliation or their status. He believes in war but is a coward. I don't know if he is still alive, but if he is, it must have been hard for him to read this book. Arab politics of the early 80s pervades this book, but it is really the story of a foolish father dragging his family from country to country without much of a plan. Riad's depiction of his own two and three-year-old understanding of the world is quite masterful, too, even as we readers understand so much more.



Art Comic #2 by Matthew Thurber (Swimmers Group).

Thurber has a talent for analyzing (and satirizing) a thing by taking it to almost surreal extremes. That's what he did to the internet and cyberpunk in the great INFOMANIACS , and it's what he is doing to the art world in Art Comics. There are two parallel stories. One is about a group of students at Cooper Union in 1999. An art professor is undermining his students during a crit, and refusing to answer their practical questions about their post-college career. But it turns out that he is a minor member of a secret artistic cabal that suppresses promising art students to maintain the cabal's artistic dominance. This silly plot is over the top (the cabal member that visits the art professor can turn himself into a bat) but given the seemingly arbitrary nature of the art world, why not? This plotline is linked to another that began in the previous issue about a knight (armor, a horse, the whole thing) who is making his way south to Art Basel Miami on a mission of vengeance (it turns out that his parents were killed when an improperly secured Jeff Koons balloon dog sculpture fell on them).  Art Comic is a very funny comic. Issue three is out, but I haven't received my copy as of this writing. It'll probably show up several minutes after I hit the "publish" button.



Killing and Dying by Adrian Tomine (Drawn & Quarterly).

Tomine is another artist I have been following since the beginning of his career, when he was still a teenager doing minicomics. (I wrote the minicomics column, "Minimalism," in the Comics Journal for several years, which is where I encountered the earliest work of people like Abel, Tomine and James Kochalka.) He's an artist who has gotten progressively better and better, and it is exciting to say that Killing and Dying is his best work (so far). The book consists of six short stories. Tomine experiments with styles and formats here. "Hortisculpture" is told in a series of 4-panel black-and-white comic strips with a full-page color "Sunday" strip after each group of six "dailies". "Go Owls" employs a very limited palette (kind of a series of duotones) with no black lines. "Intruders" has no panel borders and is drawn in a style much sketchier than Tomine's usual precision. But if you are familiar with Tomine's work, any of these stories will instantly be recognizable. What seems a little bit different about this book than his previous books is a visual distancing. We never get close to the characters. He accomplishes this in two ways. One, does relatively few closeup images on his characters. And even when he does, he minimizes their impact by making the panels quite small. I wonder if he is being influenced by Gabrielle Bell. The distancing effect in Killing and Dying is similar to what one experiences in her comics.

The stories tend to be pretty mundane, but their emotional impact is all the more brutal for that. The title story, for example, is about a shy teenage girl with a stutter who wants to be a stand-up comedian. About halfway through the story, her mother dies of cancer. If Tomine were writing a Hollywood melodrama, that would be the point of the story--the death would be its climax. But Tomine focuses more on the extreme awkwardness of the girl's patently absurd ambition and the way her father is torn between supporting it and discouraging it. That is a theme running through the book--futile ambition. Characters make a wrong decision about what they should be doing with their lives at the beginning of the stories and we watch them crash and burn. It seems a little cruel except, I think, it's about us. We all make these wrong decisions that keep having consequences for us. At least, I know I have.

Not quite comics

 

Drawn & Quarterly: Twenty-five Years of Contemporary Cartooning, Comics, and Graphic Novels by various writers, artists, etc. (Drawn & Quarterly).

Drawn & Quarterly is my favorite comics publisher. They decided to celebrate 25 years of their existence by publishing a massive book of remembrances, tributes, and comics. I shouldn't include it on the list because I contributed to it (I wrote a short piece about cartoonist Jason Lutes). But it's such an enjoyable compendium that I had to mention it.

If they had just taken the comics featured here and published them as a comics anthology, it'd be one of the best of the year. But there is so much more--lots of pictures, a detailed timeline and a huge selection of really excellent essays by people like Jonathan Lethem, Ivan Brunetti, Chris Ware, Lemony Snicket, Françoise Mouly, Joe McCulloch, Aaron Cometbus, Margaret Atwood, Tom Spurgeon, and many others. At 775 pages, there's plenty of room, and most of that room is taken up by the comics. Some are odds and ends that haven't been collected before, some are excerpts from longer works. Just the names of the cartoonists tell all--they are among the greatest ever. Here are 15 greats featured herein: Shigeru Mizuki, Gilbert Hernandez, Peter Bagge, Joe Matt, Kate Beaton, Lynda Barry, Julie Doucet, Mimi Pond, Marc Bell, Rutu Modan, Adrian Tomine, Chris Ware, Dylan Horrocks, Joe Sacco and Chester Brown. And again, that is just some of them.

I always fear that comics publishers publish these things right before some transformative change for the worse (bankruptcy or purchase by a publishing conglomerate run by MBAs). I hope that's not the case. I want Drawn & Quarterly to keep on publishing great comics for decades. But even if a meteor struck D&Q headquarters tomorrow, obliterating them from the Earth, they've already changed the history of comics very much for the better.

 

Harvey Kurtzman: The Man Who Created Mad and Revolutionized Humor in America by Bill Schefly (Fantagraphics Books).

I reviewed this book earlier this year. This mammoth biography seems to have everything, and for me it unlocked a lot of what happened to Kurtzman. Kurtzman was a very innovative cartoonist and writer who is revered by generation of artists who worked for him or were taught by him. His golden decade was the 1950s, when he did a series of ground-breaking comics for EC, created Mad Magazine, and created two more humor magazines that while much less successful than Mad, are considered classics by those who follow such things. Then in the 60s, everything starts to go downhill. There's a famous quote that Robert Crumb wrote in a sketchbook which was something like, Don't let what happened to Kurtzman happen to you. In other words, don't sell out your gift for a paycheck. Kurtzman's paycheck was from Playboy Magazine, where he did a soft-core satire strip, "Little Annie Fanny".

This history is fairly well-known, and Schelly's book isn't a revisionist take on it. But we learn a little bit more. Kurtzman had a family and needed to take care of them. One of them was his son Peter, who was autistic and required special care. In 1957, Kurtzman might have felt confident enough to risk everything starting a magazine, Humbug. But when you have lives depending on you, you can't take those risks anymore. I know lots of artists who would love nothing better than to work on their art 24/7, but they have spouses and children they love who need health insurance and a reliable roof over their heads. So they teach at a university and do their art when they can. I think Kurtzman's tragedy is a common one. We just see it more acutely with Kurtzman because he accomplished so much early on.



Welcome to Marwencol by Mark Hogancamp & Chris Shellen (Princton Architectural Press).

Mark Hogancamp lived on Long Island and worked in a restaurant. His hobbies were drawing, dressing in women's shoes, and drinking. He had been drinking for a solid four hours when he was attacked by five men and had his head kicked in. He was in a coma for nine days and woke with vast areas of his memory gone, his alcoholism gone, and his ability to draw gone due to a tremor in his hands. The men who attacked him were caught and went to jail, but Hogancamp suffered serious PTSD. And money for therapy soon ran out. So he turned to art as therapy: he started building a small town in his back yard, made to1:6 scale. He bought G.I. Joe style dolls from specialist makers of military miniatures. Soon this little Belgian village was inhabited by World War II era military men and women of all armies. They come to seek peace after war. A truce endures in the village at all time. And their leader is an American soldier named Hogie. Hogie is Hogancamp, and he is a survivor of torture by the SS.

Hogancamp imagines scenarios and, indeed, a whole history of Marwencol. With a cheap 35MM camera, he has taken hundreds of remarkable photos. That's how Marwencol first became known--he entered a photo contest for military miniaturists (a whole subculture that I knew nothing about until reading this book) and won first place. In 2005,  neighbor, David Naugle, saw Hogancamp walking a 1/6th scale Jeep like a dog on a leash down the road. Hogancamp did this to give the Jeep a proper look of wear and tear. He met Hogancamp and introduced him to Tod Lippy, the editor of Esopus, a beautiful art magazine. This was Hogancamp's introduction to the art world. Since then, there have been gallery shows, a documentary, and now this book. I've been obsessed with Hogancamp's world for years and bought one of his photos for my collection.

Part of this art book is a series of photocomics. It seems natural--Hogancamp's models and figurines are  beautifully made, and can be posed in any scenario. His photography is excellent. And he has made up stories about Marwencol since the beginning. Why not go the next step and create photo-narratives? So he did and they take up about half the book.

They aren't great because the writing isn't great. But they are pretty amazing to look at. And as I looked at them, I wondered why more comics artists don't do this kind of thing. Why always drawing? There are so many ways to get images down on paper (or on the computer screen) now, but almost every comics artist draws her comics, whether on paper or on a tablet. I hope comics artists look at Welcome to Marwencol and maybe get some ideas.


There have been several  best-of lists published in the past couple of weeks (for example, in The Guardian, Salon, Paste, the Onion A.V. Club and Slate). When I look at these lists, I notice not so much how many comics we disagree about (although I will note that the Salon reviewer is coming from a whole different planet than I am), but rather how many comics there are on their lists that I haven't even read. It's impossible to keep up these days.

My comics buying habits strongly affect what showed up on this list. Every week Joe McCulloch (at the Comics Journal) and Tom Spurgeon (at the Comics Reporter) make a list of notable comics shipping that week. I look at these lists, and if something interests me, I'll buy it via mail order. Occasionally I hear about something that sounds interesting, for instance on podcasts like Comic Books Are Burning in Hell or Inkstuds, and I'll pick that up (again by mail-order). I very rarely go to a comic book store--maybe twice in 2015. I do try to go to a comic festival at least once a year, and which one I go to strongly affects what I end up reading. I went to CXC this year instead of Comic Arts Brooklyn, and I can assure you that what was available at CXC influenced my list.

I'm not very interested in superheroes. I mostly got that out of my system when I was 13 or so. So none appear on my list. (That said, I have been enjoying all these cheesy superhero TV shows, like The Flash and Agents of S.H.I.E.L.D.) I haven't been keeping up with manga--it's a little overwhelming to try to follow. So no manga this year.

And along those lines, everything on my list is in English. The majority of comics published in 2015 were not in English. Which is to say that there is literally a world of comics that were not considered for my list, even though I can assure you that some great comics were published in France, Italy, Japan, Mexico, Brazil, etc.

As readers of this blog know well, I am into contemporary art, so not only do a lot of the comics on this list come from comics' artier precincts, but several of them cross over into the art world in one way or another in terms of subject matter.

I know many of these cartoonists, and have known several for decades, so it's hard for me to be objective about them.

For all of these reasons, this is a "my favorites" list and not a "best of" list.

Friday, October 23, 2015

Columbus part 3: The Billy Ireland Cartoon Library and Museum

Robert Boyd


The Billy Ireland Cartoon Library and Museum

That experiment in podcasting was fun, and I'll do it again, but for this post, I want to return to actual writing. A big reason to travel to Columbus for CXC was the opportunity to see the Billy Ireland Cartoon Library and Museum on the campus of Ohio State University. It is, as far as I can determine, the largest institution devoted to comics and cartoons in the United States. Here are some stats:
  • 300,000 pieces of original cartoon art
  • 45,000 books
  • 67,000 serials (including comic books)
  • 3000 linear feet of manuscript materials
  • 2.5 million clipped comic strips and newspaper tearsheets
If you are planning to start a comics museum now, you will never catch up to the Billy Ireland Cartoon Library and Museum. I had thought that La Cité internationale de la bande dessinée et de l’image in Angoulême, France, might have a bigger collection, but it "only" has 12,000 piece of original art. The Billy Ireland may have the largest collection of comics art in the world. It's a national treasure and should be a Mecca for anyone remotely interested in comics and cartoons and their history.


Milton Caniff's life-mask, one of the many items acquired by the Billy Ireland after his death

And for the most part, all these works were donated. (They do have a small acquisitions budget, but it is mainly used to fill holes in their collection of printed material, not to buy original artwork.) The collection was started when OSU alumnus Milton Caniff, creator of Terry & the Pirates and Steve Canyon, donated his artwork and papers to his alma mater in 1977. But this kind of gift is not uncommon, and the Billy Ireland Museum wouldn't have become the institution it is if someone hadn't seen that this gift could be the start of something. After all, Boston University received Harold Gray's original art after his death in 1968, but thus far, no one has built a museum of comics there. It took a visionary curator, Lucy Caswell, to take Caniff's gift and build on it.

I've been thinking a lot lately about the "comics world." There is a term, the "art world", which was theorized by sociologist Howard Becker in 1982 in his book Art Worlds. He defined the art world as "the network of people whose cooperative activity, organized via their joint knowledge of conventional means of doing things, produce(s) the kind of art works that art world is noted for." He had an expansive view--art supply shops are as much a part of the art world as the Museum of Modern Art or Jeff Koons. And the thing about the art world is that it includes a large number of people who do not produce art; people who, for example, study art--scholars, theorists, curators and historians--and institutions that facilitate that--museums and universities. They act as intermediaries between the art world and the rest of the world. They are the ones who are continually making the case for the importance of art to the world.

We have relatively little of that in the comics world. For a long time, the comics world was almost completely commercial--people producing comics and comic strips for money and selling them (via publishers and distribution networks) to consumers who liked to read them. I guess if you are a classical economist, this is the only comics world that needs to exist. And people within the comics world often refer to this world as the "comics industry," which really rubs me the wrong way. A strict focus on the commercial aspect doesn't really help an art form. To be really vigorous, art needs a penumbra of activity around the production and consumption of the art itself. As much as some believe in the heroic myth of the lone artist, we need museums and archives and scholarship. We need curated exhibits, popular and scholarly books about art, journalism, criticism and so forth.

Despite its primarily commercial nature, the comics world has had at least a little bit of this other stuff almost from the beginning. In addition to being arguably the first comics artist, Rodolphe Töpffer was also its first theorist. Occasionally over the years, critics have looked sympathetically at comics--for example, Gilbert Seldes' 1924 book The 7 Lively Arts. Within the cohort of readers of comic books, there appeared in the 50s and 60s some fans who looked at comics as scholars would--they treated their subject as art history and even a kind of philology as they tried to figure who had written and drawn many of otherwise anonymously produced comics, tried to understand the mechanics of comics, and tried to approach the work critically. They were operating outside academia at first, but eventually entered academia, first through communications departments and later through other departments. (Academically, comics is still an interdisciplinary field.) And around the same time, Lucy Caswell was figuring out what to do with Milton Caniff's papers.

In the early 70s, the Library of Congress approached Caniff about donating his papers to the Library. But he was loyal to his alma mater and gave it to OSU. Originally it was overseen by the journalism department, which got some funding and gave Caswell a six month contract to administer the collection. She ended up staying for 33 years. In an interview with Matt Tauber conducted in 2009, she said:
At the time that I started, there weren’t really the kinds of resources to teach and learn about comics that we have now. So I basically had to make it up as we went along. There just wasn’t anything else out there. As a good librarian and scholar I started writing around to other places that said they had cartoon collections to see how they did things, because you don’t want to reinvent the wheel if somebody’s already figured it out. It turned out that nobody had the kind of thing that we had in the Caniff collection, i.e. so extensive, and the combination of art and manuscript materials. And nobody else was trying to grow it the way we were.
Because Caniff lived until 1988, he was able to act as an advocate for the collection when Caswell started trying to expand it beyond one artist. An issue was that no other university had successfully built a long-lived broad-based comics/cartoon collection. This made would-be donors skittish. Caswell added, "We were additionally handicapped by the fact that another university had, in the ‘60s, built a very fine collection of cartoon art. It’s a fabulous collection, and basically they had locked it up when the person interested in that left [the university]" [Tauber, 2009]. But before Caniff died, he was able to help them acquire Walt Kelly's papers and Will Eisner's papers--and possessing the papers of these three comics giants very much helped legitimize the collection.

The collection started in 1977 in two converted classrooms in the journalism department. One was for storage, and the other was the reading room. At first it was called the Milton Caniff Reading Room. It went through several name and location changes before ending up in its current building, Sullivant Hall. To renovate Sullivant Hall required $13 million in capital. Big checks from Jean Schulz, the widow of Charles Schulz (who paid $3.5 million), and Sayre Graves, granddaughter of Billy Ireland, (who paid $7 million through the Elizabeth Ireland Graves Foundation) paid for much of the upgrade. An additional $2.5 million was raised as challenge grants to part of the Schulz gift. This fundraising took seven years to complete.


Billy Ireland, The Passing Show, June 24, 1934, pen and ink and watercolor

Who was Billy Ireland? So many buildings on college campuses are named after some plutocratic alumnus who gave the university a big gift, but in this case, the museum is named after a cartoonist. Billy Ireland was a Columbus cartoonist who drew a resolutely local comic strip called The Passing Show for the Columbus Dispatch from 1908-1935. This strip was a gorgeous piece of work, noted for its constantly changing pictorial logo (kind of the Google of its time). The museum now gives away bookmarks with many of these logos, and has published a beautiful monographic hardcover edition of Ireland's work. It feels very appropriate to name the museum after Ireland--he was a local cartoonist; he was a brilliant cartoonist; and his descendants in the end helped pay for the museum.

The facility is on two floors. On the ground floor is a reading room (where if you make arrangements in advance, you will be allowed to examine original artwork and rare publications).


Bill Griffith looking at original art in the reading room

On the other side of the two story entry-way are the offices, and it is through the office that one enters the storage area, the heart of the collection. As you walk into the office, you see a wall decoration made out of printing plates with comic strips.


Printing plates


A detail of the collage of comics printing plates

You pass into a room where conservation is done, and after a code is punched into a very heavy looking door, into a room for storing original art. Part of this room is a vault with additional security because the pieces inside are especially valuable. The more accessible art shelves are enormous, but considering the size of the collection, it won't come as a surprise to learn that most of the artwork is stored off-site.


Seemingly endless art shelves

I went on a tour with several cartoonists (including Griffith) conducted by head curator Jenny Robb. Although the public parts of the Billy Ireland museum seem quite large, the back rooms were enormous.


Endless flatfiles


Storage for a massive number of publications

As we were being lead through this tour, I wondered if part of its purpose was to convince Bill Griffith that his papers should join this august company. After all, he is an important artist and he is in his 70s, when one must start to think about what will happen to one's life's work. And there were several younger cartoonists on the tour, and if I were Robb, I would want to be planting the germ of the idea of eventually siting their work and papers with Billy Ireland many years from now. The Billy Ireland collection depends on donations of art and manuscripts, after all. And to remain relevant, the Billy Ireland will have to take the long view. Twenty years from now, Jim Rugg and Dustin Harbin (both of whom I think were on this particular tour) may be precisely the kind of artists that the Billy Ireland museum wants in their collection. So maybe tours like this are the first step in a long, long courtship process.


Bill Griffith and his younger colleagues looking at some rarities from the library

Upstairs is a lecture room and the museum's galleries. I was quite impressed with the museum's fixtures. Displaying comics art is always problematic. Comics weren't meant to be seen vertically on a wall, like a drawing or painting. Some art is framed, like this beautiful Krazy Kat Sunday page.


George Herriman, Krazy Kat

But much is displayed in vitrines and drawer systems that allow for more comfortable access and more artwork to be displayed. The latter quality is apparent in their system of vertical drawers. The fixtures were designed by Caswell, Robb and architect Peter Confar.


Christopher Sperandio looks at a Calvin and Hobbes page in the vertical drawers.

Another set of vitrines had a large glass encased top with cascading flat files below.


Vitrines with cascading flat files.


Another view


A drawer full of underground comics

But my favorite fixtures was the simplest and one that other exhibition spaces could imitate inexpensively. These were sharply peaked vitrines. Robb told me, "The tent-deck cases are unique but were inspired by two sources: cases at the Charles Schulz Museum and a mummy case at the Metropolitan Museum of Art. The Schulz Museum has tent deck cases with rectangular hoods that have to be lifted off."


"Tent-deck cases" from the Charles M. Schulz Museum

"The mummy case was basically a large drawer that pulled out so that the glass never had to be lifted up. We combined the two. The cases were built by an Ohio company called Mock Woodworking." This clearly makes installation of new exhibits easier for the curators.


An open tent-deck case (Photo courtesy of the Billy Ireland Cartoon Library and Museum)


Tent-deck case at the Billy Ireland Museum (being viewed by Christopher Sperandio)

But what I like about these is that they show you the art (in this case, issues of Puck, a key 19th century humor magazine) on a tilt similar to the way people actually read comics and magazines. You neither have to bend over to look at them (as with a typical vitrine), nor do you have to hold your head up (as with art on a wall). Furthermore, they are on a scale appropriate to most comics art (original or printed). Because this art is typically quite small (compared to paintings, for example), it can get lost on a wall. But these vitrines frame the work in an appropriately scaled structure.


The museum has three galleries. The first one, with the vertical and cascading flat-files, is devoted to a general history of comics and cartoons in America, without going to deep into any one aspect. The second two can be used for a single large exhibit or two smaller exhibits. Right now, the exhibits are What Fools These Mortals Be! The Story of Puck, curated by Michael Alexander Kahn and Richard Samuel West, and Seeing the Great War, curated by Lucy Caswell. Previous exhibits have included Graphic Details: Confessional Comics by Jewish Women, The Long March: Civil Rights in Cartoons and Comics, and many solo shows by masters of 20th century comics. The vast majority of the exhibits feature old comics and cartoons, all the way back to the eighteenth century. The Billy Ireland Cartoon Library and Museum is not a contemporary comics museum, even though occasionally such work will be displayed. It takes its historical mission seriously. Not that there is no room for cartoon tomfoolery.


In addition to 200,000 pieces of art, the Billy Ireland got this Garfield park-bench for the International Museum of Cartoon Art

Two very large gifts greatly expanded the collection. In 2008, it acquired the holdings of the International Museum of Cartoon Art, a museum founded by Mort Walker, creator of Beetle Bailey and Hi and Lois. He saw how badly original comic art was treated by syndicates and publishers so he started collecting the art himself in order to preserve it. That became the basis of the museum's collection. This museum was founded in 1974 and represents one of the first attempts to create a permanent museum of comics in the U.S. Initially located in Rye, New York (just outside of New York City), it built a larger facility in Boca Raton, Florida. However, sponsorship dried up and the museum was forced to close in 2002. The work remained in storage as Walker attempted to find a way to revive it. In 2008, he made a deal with the Billy Ireland Museum, which now owns the collection, which consists of 200,000 pieces of original comics art (2/3rds of the Billy Ireland's total holdings of original art).


Curator Jenny Robb shows a "brick" of clipped comic strips from the Bill Blackbeard collection

The second collection I want to mention is the collection of the San Francisco Academy of Comic Art. This was founded and run by Bill Blackbeard in 1968. Blackbeard was one of those "amateur" comics scholars I mentioned above, working outside of academia. At a time when libraries all around the country were dumping their newspaper collections and replacing them with microfilm, Blackbeard went around and acquired the newspapers, whence he would clip daily strips for the Academy's collection. His collection eventually consisted of 75 tons of material. In 1997, he learned that he was about to lose his lease on the house where he stored the collection. He negotiated with Lucy Caswell to transfer the collection to OSU in 1998. The collection required six semi trucks to transport it from San Francisco to Columbus.

It's impossible to overstate the importance of Blackbeard's single-minded labor. I know a lot of people in the comics world around my age had a life-changing experience when we read Blackbeard's The Smithsonian Collection of Newspaper Comics. Jenny Robb has written about him in "Bill Blackbeard: The Collector Who Rescued the Comics". And Blackbeard features prominently in Nicholson Baker's book on newspaper preservation, Double Fold: Libraries and the Assault on Paper. The size of the collection is staggering. Robb told me, "We are constantly cataloging and digitizing this collection, but the sheer volume of materials in this collection (approximately 2.5 million comic strip clippings and newspaper pages) makes this a massive project. We will likely not finish cataloging it for many years and will never be able to fully digitize it without a significant investment of funds from a private source or a granting agency." Get out your checkbooks, people--this is important.

Given these collections and many other smaller but also very important gifts the museum has gotten, it seems very unlikely that any comics museum or collection founded since will ever catch up. And that's fine--America should have one really great comprehensive comics museum, the comics equivalent of the Metropolitan Museum of Art. But there should also be regional museums devoted to comics and cartoons as well. If La Cité internationale de la bande dessinée et de l’image in Angouleme can have a fantastic museum with 12,000 well-selected pieces of original art, why not one here in Houston? Or one in L.A. or New York or Seattle? I think there is space for that in the comics world.

Of course, comics museums have a bad history. In addition to the International Museum of Cartoon Art, there are two other comics museums that have gone missing. The Words & Pictures Museum was founded in 1990 by Kevin Eastman, one of the two creators of the Teenage Mutant Ninja Turtles. In its nine years as a physical museum, it had two locations in Northampton, Massachusetts. It had some good exhibits and a good collection of original art, but it was apparently unsustainable. It closed in 1999, becoming a virtual museum, and that virtual museum has not been updated since 2002. I don't know why it was closed, but it seems to have been for financial reasons.

The Cartoon Art Museum still exists, but it no longer has a physical space. This museum, which has 7,000 pieces of original art in its permanent collection, has always been a shoestring operation. It has nearly failed several times in the past. Founded in 1984, it got cash infusions from Peanuts cartoonist Charles Schulz and later the Shulz Foundation that helped keep it from going under. (Schulz has clearly been a major factor in comics museums.) But its budget has never been large--according to their 2014 990 statement to the IRS, their revenue was $510,494 and their expenses were $527,491. Obviously this is unsustainable, but it is also indicates how cheaply they were operating. Of that $527,491 in expenses, occupancy (rent and utilities) was $229,056, by far their largest expense. It was a victim of San Francisco's rising rents.

What the International Museum of Cartoon Art, the Words & Pictures Museum and the Cartoon Art Museum each show is that creating and sustaining a museum is hard. But it's obviously not that hard--the country is littered with thousands of successful museums, after all. So we have to admit to ourselves that the problem is with cartoon or comics museums in particular.  Thus far, the Billy Ireland Cartoon Library and Museum has threaded that needle. One thing it has that the other three museums did not have is an association with a larger institution. Maybe that's the way to go.

In some ways, I wish the Billy Ireland was an autonomous institution, because if it were, I could look at its tax returns and financials. But it is part of the university's libraries and hence part of OSU as a whole. As Jenny Robb told me, "We don’t have a separate 501c3, a separate board, or a separate budget. It’s impossible to separate our operating expenses from the rest of the OSU Libraries. For example, our book cataloging is done by the Special Collections Description and Access department, which does the cataloging for all of the Universities Libraries’ Special Collections. Our conservation work is done by a conservator who does work for all parts of the University Libraries. Similarly, our HR, facilities, IT, and accounting needs are met by the University Libraries staff in those areas. Our insurance is taken care of by the larger University." This position could come with a price in that the museum might be subject to the whims of OSU, but OSU's administration has been very supportive of the museum so far, up to and including building a dedicated facility.

But that facility is a major cost as well. Robb told me,
Our largest expenses are for staff and facilities. BICLM has 3 faculty librarians, 3 full-time staff librarians, and two part-time temporary project staff (in addition to the staff we share as discussed above). We also employ about a dozen OSU students part-time. Regarding facilities, the University Libraries “pays” POM (Plant, Operation and Maintenance) to the University on the square footage of our facility to cover maintenance and utility costs.
I realize I may be losing some of you by delving into accounting issues, and I beg your indulgence. The reason is simple--the operation of a museum requires paying regular expenses, some of which can be quite high, and if you can't come up with that operating expense month after month, year after year, your museum won't survive. And that income has to come from somewhere. Robb said, "Most of our operating expenses are paid for by the University Libraries general funding (which mostly comes from the University since the Library is a support unit). However, we do have several endowments which help us to pay for things that are considered beyond the standard services that a library provides. We have an Operating Endowment with a principal of $2.25 million, as well as several other smaller endowments designated for specific things." It's up to OSU to come up with the money for the Billy Ireland for the most part, and OSU has a variety of sources of income. That's why I think if we are to have more comics museums/libraries, it will be through already existing institutions as opposed to stand-alone museums like International Museum of Cartoon Art, the Words & Pictures Museum and the Cartoon Art Museum.

There are a few film and photography museums in the U.S., but most of the film and photography collected by museums exists as part of larger art museums. For example, the Museum of Modern Art in New York has a department of drawings and prints, of media and performance art, of painting and sculpture, of film and of photography. I mention MOMA because of an amazing thing I read by Robert Storr, who had at one time been chief curator of painting and sculpture at MOMA and is now the dean of the Yale University School of Art. In the catalog for Co-Mix, the Art Spiegelman retrospective, Storr wrote that as the head of painting and sculpture at MOMA, he had advocating creating a new department--a department of comics. He saw it as the equivalent of the department of film,  which is, as he wrote, "another genre whose identity is determined by the contradictions of its simultaneous existence as a means of artistic expression and of mass entertainment, its divided territory as a site of independent, artisanal invention and corporate, industrial production." Of course, there is no department of comics at MOMA. And as far as I can tell, MOMA has a small number of comics-related works in its collection. But MOMA could have been the OSU of a great comics collection if it had listened to Storr.

The thing is that comics are not respected as art by existing museums. Museums aren't able to make the distinction that Storr makes above. This is a process that hasn't reached a stage where museums can climb aboard. Norton Dodge, writing about nonconformist art from the Soviet Union, wrote the following: "No [U.S.] museums [...] were ready to exhibit art that was not already accepted by art critics and art historians " in the late 70s when this work started to become known in the West. His solution was to show nonconformist art from the U.S.S.R.  for 15 years at colleges and universities, where the barriers were lower and from where one might hope to build up an institutional appreciation for this kind of art. (Dodge was ultimately quite successful, and now Ilya Kabakov, for example, is considered one of the greatest living artists. Dodge's own personal collection found a permanent home at Rutgers University.) Comics are in the same boat. Neither MOMA nor any other museum is going to collect comics art deeply unless not doing so would be an embarrassing example of art-historical neglect. And we are far from that day.

So additional stand-alone museums are unlikely, and major comics collection in existing museums are also unlikely. What else? One way comics have been successful at preserving its own history is in libraries. After all, the Billy Ireland didn't start out as a museum. It started out as an archive. And such archives and collections exist in libraries across the U.S., starting with the Library of Congress (which as we saw above competed with OSU for Caniff's papers). Other comics archives and collections around the country reside at Columbia, Virginia Commonwealth, the University of Wyoming, Michigan State, Washington State University, etc. Some of these collections put on exhibits, but mostly these collections exist as sources for scholars and students doing research.

The Billy Ireland made a transition from an archive to a museum, putting on exhibits for years before officially becoming a museum. Karen Green is sort of the Lucy Caswell of Columbia University, and above and beyond building the collection, she has been putting on public exhibits. This seems to me the first step from moving from being a collection to being a museum. I asked her about this, and she told me,
We are indeed in our early days.  I started the circulating graphic novels collection 10 years ago, and the expansion into archives only began five years ago when Chris Claremont contacted us to see if he could donate his papers.  After we took his papers, I was empowered to seek out other collections, in order that Chris' papers exist in a scholarly context.  So, in that sense, Chris' papers served as the initiating spark, as Caniff's did for Billy Ireland.
Columbia's collection now has the Elfquest archives, the papers of New Yorker cartoonist Charles Saxon, the archives of the Pulitzer Prize (including the prize for editorial cartooning), Al Jaffee's and Jerry Robinson's papers, and much more. Like the Billy Ireland, they depend on the generosity of artists and collectors. Most of it exists in the Butler Library's Rare Book & Manuscript Library at Columbia. It's an impressive start, but not yet large enough to justify its own curator.

Green wrote, "I was hired as, and still am, the librarian for Ancient & Medieval History.  Graphic Novels Librarian, Adjunct Curator for Comics and Cartoons--these are titles I've acquired but for which there is not currently a salary line.  I'm not even an employee of RBML!" She said her long-term goal was to raise money to endow a position of comics librarian. And this seems key. Columbia will continue to administer the collections it has and because of Green's ongoing efforts, acquire new collections. But without a full-time salaried position of "comics librarian" or "comics curator", there is no guarantee that the active curation of the collection will continue after Green retires. (Not that this is imminent.) I would suggest that this is an issue at any university comics collection. I suspect Virginia Commonwealth's collection is safe from neglect because that library clearly sees it as a thing unto itself. But that doesn't seem to be equally true in every substantial university collection.

Still, you have to start somewhere. Lucy Caswell's first job in this field was on a six month contract, after all. These things are provisional and fragile up until the moment they aren't. Obviously it will be impossible for any other library collection to catch up with the Billy Ireland, which is why some focus on specific collections. For instance, Columbia is specializing in work from New York City. Washington State's collection focuses on underground comics and self-published/small press comics. This collection was founded by former librarian Steve Willis, who was also a giant in the field of mini-comics.

Washington State's collection is one that seems somewhat fragile. It consists of seven individual collections, mostly donated by key minicomics artists, including Willis, Clark Dissmeyer and Jeff Zenick. If you go to the Special Collections website, these collections are listed together, but there is no dedicated "Small Press and Underground Comics" webpage. Greg Matthews is the librarian in charge of WSU's underground comics collection, but like Karen Green, this is not his only job. (He has a humorously postmodern job title: Metadata Librarian.) He said that the library sees this as a collection, and internally it is referred to as the "WSU Underground Comics Collection."

The collection is almost all published material; it contains very little original art. That said, this may be some of the rarest comics material collected in any library, given that most minicomics had print runs in the tens. It attracts scholars, students doing research and is used in various classes from time to time, which is pretty much what you want from a special library collection. But this may be as far as it goes. When I asked Matthews about expanding the scope of the collection, he said simply, "This issue is the subject of ongoing discussions."

Robb described the Billy Ireland's cooperation with other comics collections, specifically mentioning cooperation with the Comic Art Collection at Michigan State. Karen Green said, "Back in 2011, after Chris Claremont donated his archives, I had a conversation with Jenny Robb, and we defined our scopes, exactly to avoid that kind of competition: Columbia's focus is very much on NYC-area creators." But let's face it, WSU, which is always looking for appropriate collections to add, is in competition with the much larger, much better-known Billy Ireland. This will be a challenge for any library or museum that chooses to collect comics.

I have developed a formula for a successful comics library/museum. A supportive institution (like OSU) + a visionary librarian/curator (Lucy Caswell) + time (38 years and counting) = a great comics museum. This combination has only really been achieved once, although we may be seeing it replicated in places like Columbia. It seems likely that the next successful comics museum will be part of a university. Eventually some major museum will follow Robert Storr's advice and develop a department of comics. And I hope someday an autonomous museum of comics similar to La Cité internationale de la bande dessinée et de l’image is successfully established in the U.S. But for now and probably forever, the Billy Ireland Cartoon Library and Museum is the most important library and museum of comics in the U.S. If you are interested in comics or are part of the comics world, you owe it to yourself to visit the Billy Ireland.